It would actually be quite fantastic if it didnt have the game associated with it.Currently scheduled for a March release, this could well be the first mega-hit for PlayStation in 2000.
Two-player support has been added, and there are 15 different arenas that you can run around and blow up a buddy in. Gabes partner, Lian Xiang, is now a playable character, and you get to play as her in eight of the 20 levels that come on this two-disc set. But its our job to tell you that its a subpar sequel to one of the best games last year; and in typical 989 fashion, SF2 is sloppy, rushed and rehashed. The game engine itself offers no substantial improvement, other than a feeble jump function that you cant even control, and the ability to save at checkpoints. However, the price we pay for such minor improvements far outweigh the rewards. What happened to the classic arctic base level from the original SF, where triggering an alarm sent you up shit creek but kept the game rolling just the same As it is, SF2 has lost all sense of spontaneity. Expect to run each gauntlet over and over again with machine-like precision until youve figured out the lay of the land. And why did Eidetic destroy the balance between run-and-gun versus stealth game-play Overall, there are a lot more stealth missions, each filtered through SF2s harsh mission parameters (read: get caught, start over and over and over and over.). However, theres a cool string of levels in Russia that really bring back the old SF feeling, but its over all too soon and before you know it, Logans sneaking around with his Taser again. A huge disappointment comes in the form of SF2s multiplayer mode. Granted, its nice being able to unlock characters and levels to use in DM, but whats the point when the actual DM game is so barebones and shallow Two-player versus always comes down to grabbing the grenade launcher, locking the target and ka-boom, instant frag. If youre lucky, youll pull off a non-camper head shot--thanks to how painfully slow it is to aim your gun. We know it was silly of us to expect a real sequel from 989, but hey.we can always dream. The fact that it had a decent plot and gripping interludes only added to my surprise. Unfortunately, it appears the only thing that carried over to SF2 was the story, which picks up tightly where the first one left off. Even as it resides on two CDs, almost all the levels on disc 1 are a complete letdown. It isnt until the beginning of disc 2 that the game even resembles the SF I fell in love with last year. Instead of tense and dynamic environments that gave you room to exude your style of play, SF2 requires you to do things exactly as theyve planned it.as a result, you often feel like youre playing around their limited events triggers. Imagine a Metal Gear Solid where the game ends every time youre spotted by a guard-thats how frustrating SF2 is Each level is a laborious exercise of trial-and-error, where you constantly learn things the hard way. And to up the difficulty, enemies can now perform head shots with uncanny accuracy, be it in pitch-black fog, or from rooftops against a running target. SF2 looks like SF, but its only a hollow shell of its former self. Enemies score headshots on you before you even know they were there. The numerous checkpoints help, since you dont have to cover too much old ground when you mess up, but expect major frustration.
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